I would like to present a game I’ve recently played on Wargameroom against a quite strong opponent. I consider it quite educational because I made several mistakes and I managed to win it before the Final Scoring only due to unfortunate rolls on of my opponent’s part.

I was USA, we played with the 2014 Internet Twilight Struggle League default rules (Optional cards, +2 Influence to the USA, no CCW).

Turn 1:

My cards:

#20   Ops 2: Olympic Games
#9     Ops 2: Vietnam Revolts (USSR)
#105 Ops 2: Special Relationship (USA)
#29   Ops 3: East European Unrest (USA)
#19   Ops 1: Truman Doctrine * (USA)
#104 Ops 2: Cambridge Five (USSR)
#3: Middle East Scoring
#2 Europe Scoring

Ok, I’m in trouble. Mere 12 ops, no 4 ops cards for AR1 counter-coup in Iran and no candidate to discard to Blockade if it is played. The two scoring cards are actually not a bad news, since I will probably be able to score 4 VPs on ME (due to his lack of presence) and avoid domination in Europe. This means I will most likely not be steamrolled by the Soviets in Early War, even though my starting hand is quite poor.

I’ll start with the standard setup and try keep my poker face, so that he doesn’t sense how weak my hand is. Hopefully I will be ahead on VPs after turn 1. The headline is obvious, since it’s unlikely for ME Scoring to get any better. Vietnam Revolts will be played in AR6, and Truman sounds like a nice hold card – hopefully I will be able to put it to good use in turn 2 or 3.

1 USSR influence added to East Germany, now at 4
4 USSR influence added to Poland, now at 4
1 USSR influence added to Austria, now at 1

4 USA influence added to West Germany, now at 4
3 USA influence added to Italy, now at 3
2 USA extra influence added to Iran, now at 3
** Turn 1 Headline Phase **

I’m taking quite a risk here – if he headlines Red Scare/Purge and then hits me with Blockade, I will lose West Germany and then Soviet Europe control becomes quite likely. Let’s hope it doesn’t come to that.

Soviet Headline Card: #15  Ops 1: Nasser * (USSR)
American Headline Card: #3: Middle East Scoring

USSR Headline Event: #15  Ops 1: Nasser * (USSR)

The Soviets play the following card as an Event:
#15  Ops 1: Nasser * (USSR)

** The Nasser card is permanently removed. **

Soviet influence in Egypt increased by 2, now at 2

USA Headline Event: #3: Middle East Scoring

The Americans play the following card as an Event:
#3: Middle East Scoring

*** Scoring in Middle East ***
USSR:  3(presence) +1(battlegrounds)  = 4
USA:  3(presence) +1(battlegrounds)  = 4

Ok, that was a bit unlucky. There was only one card he was likely to play in turn 1 headline, which would save him 4 VPs on Middle East and he happened to play it. Still, I have to be glad it wasn’t Red Scare/Purge or Suez Crisis.

** Turn 1 Action Phase **

Turn 1, USSR action round 1

The Soviets play the following card for a coup attempt:
#34  Ops 4: Nuclear Test Ban
Coup attempt in Italy (stability 2):
** USSR die roll = 1 (+4) = 5
The modified roll exceeds the doubled stability by 1.
American influence in Italy reduced by 1, now at 2
DEFCON Level lowered to 4
Soviet Military Operations for this turn increased to 4

That is a great relief. It means that Europe is safe for the time being, as well as that I won’t be erased from Iran or Israel areas. It’s time to expand from these regions, so that I could ignore a future more lucky coup in Iran. I don’t want to spend my only 3 ops card before I have to, so I use a neutral 2 ops.

Turn 1, USA action round 1

The Americans play the following card to place influence:
#20  Ops 2: Olympic Games
1 USA influence added to Afghanistan, now at 1
1 USA influence added to Lebanon, now at 1

Turn 1, USSR action round 2
The Soviets play the following card for Ops
#27  Ops 4: US/Japan Mutual Defense Pact * (USA)
They elect to have the American event occur first.

** The US/Japan Mutual Defense Pact card is permanently removed. **

USSR may no longer make Coup or Realignment rolls against Japan
American influence in Japan increased by 3, now at 4

The Soviets use the US/Japan Mutual Defense Pact card for a coup attempt:
Coup attempt in Iran (stability 2):
** USSR die roll = 6 (+4) = 10
The modified roll exceeds the doubled stability by 6.
American influence in Iran reduced by 3, now at 0
Soviet influence in Iran increased by 3, now at 3
DEFCON Level lowered to 3
Soviet Military Operations for this turn increased to 5

His second coup was a tiny bit more successful… Fortunately Middle East Scoring is already gone, so I don’t have to contest Iran or Egypt. Since DEFCON was lowered to 3, I do have to enter Asia though. I still don’t want to use the 3 ops, especially since he might have Indo-Pakistani War and just take Pakistan from me, so I put just one IP in Pakistan, using second in Thailand. In retrospect, I probably should have placed 2 IP in Pakistan, practically forcing him to use China or the I-P War there.

Turn 1, USA action round 2

The Americans play the following card to place influence:
#105  Ops 2: Special Relationship (USA)
1 USA influence added to Pakistan, now at 1
1 USA influence added to Malaysia, now at 1

Turn 1, USSR action round 3

The Soviets play the following card to place influence:
#6  Ops 4: The China Card
3 USSR influence added to Pakistan, now at 3
2 USSR influence added to South Korea, now at 2

Good news – he used the China card. Now I will be able to keep both Decolonization and De-Stalinization until Turn 3, if I happen to get them in Turn 2. Worse news – he has two battlegrounds in Asia and third one is about to become red as well (sorry, South Korea, but at least Apple will be happy due to not having to compete against Samsung – more tax money for US!)

Ok, so it’s time to enter India and Thailand. I could have put 3 IP in India but that would be disastrous in case I lose I-P war, to which I don’t want to provoke him. I do however want to slightly discourage him from investing in India, so I decide to use my treasured European Unrest to put 2 IP in India and 1 in Thailand.

Turn 1, USA action round 3

The Americans play the following card to place influence:
#29  Ops 3: East European Unrest (USA)
2 USA influence added to India, now at 2
1 USA influence added to Thailand, now at 1

Turn 1, USSR action round 4

The Soviets play the following card to place influence:
#16  Ops 3: Warsaw Pact Formed * (USSR)
2 USSR influence added to South Korea, now at 4
1 USSR influence added to Pakistan, now at 4

So much for South Korea, which was to be expected, but the Pakistan IP seemed a little premature. He probably should have entered India, if only to gain further access into Asia. This is a move I don’t have to react to, so it’s time to dump Europe Scoring.

Turn 1, USA action round 4

The Americans play the following card as an Event:
#2: Europe Scoring

*** Scoring in Europe ***
USSR:  3(presence) +2(battlegrounds)  = 5
USA:  3(presence) +2(battlegrounds)  = 5

Turn 1, USSR action round 5

The Soviets play the following card to place influence:
#12  Ops 1: Romanian Abdication * (USSR)
1 USSR influence added to Taiwan, now at 1

Ok, now that seemed just wrong. I realise that he wanted a non-battleground for domination in Asia, but it is not a high priority. It was really more important to drop DEFCON in order to prevent me from getting a coup, as well gambling on gaining Panama.

My next move is a mistake. I should have used this opportunity to coup Egypt, making sure I have the required Mil Ops for this turn, and take Thailand and Laos/Cambodia in AR6.

Turn 1, USA action round 5
The Americans play the following card for Ops
#110  Ops 2: The Cambridge Five (USSR)
They elect to have the Soviet event occur first.
No scoring cards in the USA hand: no effect.

The Americans use the The Cambridge Five card to place influence:
1 USA influence added to Thailand, now at 2
1 USA influence added to Laos/Cambodia, now at 1

Turn 1, USSR action round 6
The Soviets play the following card for Ops
#100  Ops 2: Formosan Resolution * (USA)
They elect to have the American event occur first.

** The Formosan Resolution card is permanently removed. **

Taiwan shall be treated as a Battleground country for scoring purposes, if the US
controls Taiwan when the Asian Scoring Card is played.  Taiwan is not a battleground
country for any other game purpose.  This card is discarded after US play of The China Card.

The Soviets use the Formosan Resolution card to place influence:
2 USSR influence added to Taiwan, now at 3

Ok, so that’s why he took Taiwan – he wanted to protect himself from my domination in Asia, which would happen if I ended up controlling it and due to Formosan Resolution had 4 battlegrounds. As much as it makes sense, it’s also quite expensive – and costs him India.

AR6, so it’s time to get rid of Vietnam Revolts harmlessly and get some Mil Ops.

Turn 1, USA action round 6
The Americans play the following card for Ops
#9  Ops 2: Vietnam Revolts * (USSR)
They elect to have the Soviet event occur first.

** The Vietnam Revolts card is permanently removed. **

Soviet influence in Vietnam increased by 2, now at 2

The Americans use the Vietnam Revolts card for a coup attempt:
Coup attempt in Egypt (stability 2):
** USA die roll = 4 (+2) = 6
The modified roll exceeds the doubled stability by 2.
Soviet influence in Egypt reduced by 2, now at 0
DEFCON Level lowered to 2
American Military Operations for this turn increased to 2

All in all, my position is not very bad, considering the starting hand, but it’s quite vulnerable. I am dominated in Asia and a Socialist Governments headline could seriously jeopardize my position in Europe. On the other hand, I still managed not to lose a single VP, which is quite good considering that two Scoring cards are already gone.

DeDaan - after turn 1

 

Turn 2:

My cards:

 #102  Ops 2: Defectors (USA)
#19     Ops 1: Truman Doctrine * (USA)
#28     Ops 3: Suez Crisis * (USSR)
#25     Ops 3: Containment * (USA)
#22     Ops 2: Independent Reds * (USA)
#33     Ops 3: De-Stalinization * (USSR)
#30     Ops 2: Decolonization (USSR)
#18     Ops 1: Captured Nazi Scientist *
#6       Ops 4: The China Card

Now this is a great hand. I have drawn both best Soviet Early War cards – De-Stalinization and Decolonization. Since I have the China card, I will be able to hold them both until turn 3 and keep them out of reshuffle, which makes my Mid War prospects pretty good. As for headline, I have two candidates – Containment and Defectors. Since Socialist Governments headline would cripple my position in Europe, I go for the latter.

Soviet Headline Card: #7  Ops 3: Socialist Governments (USSR)
American Headline Card: #102  Ops 2: Defectors (USA)
The Defectors card cancels out the Soviet-played Headline Event.

Bingo! Yet again Europe held by a thread. Let’s see what he has in store in AR1.

Turn 2, USSR action round 1
The Soviets play the following card for Ops
#26  Ops 1: CIA Created * (USA)
They elect to have the American event occur first.

** The CIA Created card is permanently removed. **

The American gets to look at the Soviet Hand:
1 USA influence added to India, now at 3

The Soviets use the CIA Created card for a coup attempt:
Coup attempt in Panama (stability 2):
** USSR die roll = 6 (+1) = 7
The modified roll exceeds the doubled stability by 3.
American influence in Panama reduced by 1, now at 0
Soviet influence in Panama increased by 2, now at 2
DEFCON Level lowered to 2
Soviet Military Operations for this turn increased to 1

So CIA is gone. That’s too bad. Worse is the fact that I made a serious blunder. Instead of securing India, I should have used that 1 OP to make a coup in Iran. That would protect me from his coup (which stole my Panama), and won me 2 VP for Mil Ops at the end of turn. Having said that, my opponent also made a mistake – he should have used the ops and coup South Africa before letting me have the event. Since he has no influence in new world battleground countries (and would not gain it by that coup), I wouldn’t be able to win by couping one of them and dropping DEFCON to 1. In that case I would secure India, just like I did in the game – especially since CIA revealed that he doesn’t have I-P War or Asia Scoring.

Now it’s time to expand – take Egypt, Libya, France (after Suez) Burma, Afghanistan and Malaysia. I should have started by playing Suez now – 2 IP into France and 1 to Israel, to replace one that Suez event cleared. No hurry, since he can’t get to Egypt or Libya before me.

But by doing so I made a mistake (again). I didn’t want to lose access to Egypt for even one round, and thought that it made no difference if I played Suez in the next round. Moreover, I shouldn’t have played Truman Doctrine so soon, which enables my opponent to start an ops war in Europe if he wants to.

 Turn 2, USA action round 1

The Americans play the following card to place influence:
#19  Ops 1: Truman Doctrine * (USA)
1 USA influence added to Egypt, now at 1

Turn 2, USSR action round 2

The Soviets play the following card to place influence:
#21  Ops 4: NATO * (USA)
1 USSR influence added to Italy, now at 1
1 USSR influence added to Thailand, now at 1

His NATO move was based on a very clever idea, but with a little worse execution. At the expense of 2 OPs he makes it impossible for me to protect France, Italy and Thailand in one move with Suez Crisis. In result, he will get France. What he could have done however, is to play 3 IP into Italy, thus paying only 1 OP extra. I still would have to use Suez Crisis to protect Italy, which would enable him to control France using only 3 OPs instead of 4, and cut my access to Algeria. I could have avoided losing France by playing Suez in the previous round, but it’s too late for regrets now. Since there is no gain in delaying it any further, I use Suez to recontrol Italy and Thailand and put 1 IP into France, hoping he doesn’t have another 4 OP card.

Turn 2, USA action round 2
The Americans play the following card for Ops
#28  Ops 3: Suez Crisis * (USSR)
They elect to have the Soviet event occur first.

** The Suez Crisis card is permanently removed. **

American influence in Israel reduced by 1, now at 0
American influence in United Kingdom reduced by 2, now at 3

The Americans use the Suez Crisis card to place influence:
1 USA influence added to Thailand, now at 3
1 USA influence added to Italy, now at 3
1 USA influence added to France, now at 1

Turn 2, USSR action round 3

The Soviets play the following card to place influence:
#23  Ops 4: Marshall Plan * (USA)
4 USSR influence added to France, now at 4
The Americans use the USA event played by the USSR

** The Marshall Plan card is permanently removed. **

American influence in Canada increased by 1, now at 3
American influence in United Kingdom increased by 1, now at 4
American influence in West Germany increased by 1, now at 5
American influence in Spain/Portugal increased by 1, now at 1
American influence in Italy increased by 1, now at 4
American influence in Turkey increased by 1, now at 1
American influence in Greece increased by 1, now at 1

Which he does. Obviously. Good thing it’s the Marshall Plan, since taking the Mediterranean 2-stability countries will most likely prevent his domination in Europe. Still, it could have been my domination. Well, it’s time to wipe my tears and move on.

First thing to do is to secure battlegrounds he has access to. That means Algeria. The third OP should go to either Malaysia or Egypt to block my opponent. I used it in Libya, however – yet another small, but educational mistake.

Turn 2, USA action round 3

The Americans play the following card to place influence:
#25  Ops 3: Containment * (USA)
2 USA influence added to Algeria, now at 2
1 USA influence added to Libya, now at 1

Turn 2, USSR action round 4

The Soviets play the following card to place influence:
#31  Ops 4: Red Scare/Purge
3 USSR influence added to Malaysia, now at 3
1 USSR influence added to Israel, now at 1

He’s good. In one move he took Malaysia (2 VP in SE Asia Scoring, extra protection from Brush War for Thailand and one more Asian country for domination if he wins India) and threatened Egypt and Indonesia. I decided that Asia is more important, since even if I lose Egypt, Sadat will return it to me, but losing Indonesia means that I am on a verge of getting dominated in Asia, if, for example, he gets India with an I-P war. That means it’s time to play the China card.

Turn 2, USA action round 4

The Americans play the following card to place influence:
#6  Ops 4: The China Card
1 USA influence added to Indonesia, now at 1
2 USA influence added to Burma, now at 2
1 USA influence added to Thailand, now at 4
1 USA influence added to Afghanistan, now at 2

Turn 2, USSR action round 5

The Soviets play the following card to place influence:
#14  Ops 3: Comecon * (USSR)
1 USSR influence added to Syria, now at 2
2 USSR influence added to Iraq, now at 3

Small surprise – he doesn’t take Egypt, being satisfied with Iraq and Syria instead. No big dilemma here – I use Independent Reds to control Egypt and Libya, for the time being denying him Middle East domination. Which also might have been a mistake :-) since it leaves Italy open for Turn 3 Socialist Governments headline. With Blockade still lurking, my Europe position would be quite troubling. Considering that, I probably should have put 1 IP in Italy instead of Libya.

 Turn 2, USA action round 5

The Americans play the following card to place influence:
#22  Ops 2: Independent Reds * (USA)
1 USA influence added to Egypt, now at 2
1 USA influence added to Libya, now at 2

Turn 2, USSR action round 6
The Soviets play the following card for Ops
#5  Ops 3: Five Year Plan (USA)
They elect to have the American event occur first.
The Soviet player discards the following card:
#10  Ops 1: Blockade * (USSR)

The Soviets use the Five Year Plan card to place influence:
3 USSR influence added to Saudi Arabia, now at 3

Not for long, however. He used the Five Year Plan trick to take Saudi Arabia, discarding Blockade to haunt me in the following turns. I believe this to be a mistake however, since what he should have done is to play Blockade as an event. I would have to discard De-Stalinization to it, thus losing the chance to keep it out of Turn 3 reshuffle. He should have known that there is a very high chance I have it, especially since i played the China card. Furthermore, there were only two Soviet 3 OP cards unaccounted for – De-Stalinization and De Gaulle Leads France. I am not very happy to discard either now, although since France is already gone, I could live with the latter. For the Soviets, losing one de-card is painful. Losing both is a gamechanger. Way bigger than any Blockade shenanigans. That’s why it’s practically always necessary for the Soviets to prevent that.

Needless to say, I was quite relieved to see that. It’s time to decide what to do with those Nazi Scientists. And here I committed yet another blunder. Seeing how NORAD failed to show up yet, I have 50% chance to get it in turn 3. Since I have no possibility of making a strong AR6 move with my cheap card, which would make his Turn 3 AR1 battleground coup costly, I should have put it into Canada. This would mean that either I will get the AR1 coup, or a fighting chance in France. And in case I happen to get Asia Scoring, I would break his control of South Korea and score a nice Asia domination. Instead, I went for easy 2 VPs from space.

Turn 2, USA action round 6

The Americans play the following card as an Event:
#18  Ops 1: Captured Nazi Scientist *

** The Captured Nazi Scientist card is permanently removed. **

USA progress on the Space Race Track is now at Earth Satellite
VPs up 2, now at 2
The Americans are 2 military operations short of the DEFCON requirement of 2
The Soviets are 1 military operation short of the DEFCON requirement of 2
VPs down 1, now at 1
DEFCON Level raised to 3

Yet again, my position is good, but vulnerable. As I already mentioned, Italy is vulnerable to Socialist Governments headline, West Germany to Blockade, Asia to I-P War followed by Asia Scoring, Middle East is red-dominated and likely to stay that way. However, since I hold both de-cards, I should score heavily in Americas and Africa.

DeDaan - after turn 2
Turn 3:

My cards:

#106  Ops 3: NORAD * (USA)
#1: Asia Scoring
#10    Ops 1: Blockade * (USSR)
#33    Ops 3: De-Stalinization * (USSR)
#30    Ops 2: Decolonization (USSR)
#11    Ops 2: Korean War * (USSR)
#110  Ops 2: The Cambridge Five (USSR)
#8      Ops 2: Fidel * (USSR)

Well, now that’s a VERY red hand :-)  On closer look, however, it looks quite good. Blockade will help me get rid of De-Stalinization, Decolonization goes to space, and having Asia Scoring means I will not be dominated even if I lose I-P War, since I will have time to control Philippines and even up the overall number of countries controlled. Headline will obviously be NORAD – too bad I failed to control Canada in the previous turn, since then it just might have prevented him from AR1 coup, since it would get me a domination during scoring in Asia.

Apart from that, it’s time to expand my position in Africa. Hopefully I will be able to space Fidel as well while doing that, but Africa is a priority.

Soviet Headline Card: #24  Ops 2: Indo-Pakistani War
American Headline Card: #106  Ops 3: NORAD * (USA)

USA Headline Event: #106  Ops 3: NORAD * (USA)

The Americans play the following card as an Event:
#106  Ops 3: NORAD * (USA)

** The NORAD card is permanently removed. **

USSR Headline Event: #24  Ops 2: Indo-Pakistani War

The Soviets use the Indo-Pakistani War card as an Event:
Pakistan invades India…
USSR success on a modified die roll of 4-6;  USA modifer is -1
** Die roll: 2 (-1) = 1 — no effect **
Soviet Military Operations for this turn increased to 2

Ok, that was lucky – losing India would really hurt. No Socialist Governments too – sometimes it’s better to be lucky than good, as Lefty Gomez used to say :-)

Turn 3, USSR action round 1

The Soviets play the following card for a coup attempt:
#34  Ops 4: Nuclear Test Ban
Coup attempt in Libya (stability 2):
** USSR die roll = 4 (+4) = 8
The modified roll exceeds the doubled stability by 4.
American influence in Libya reduced by 2, now at 0
Soviet influence in Libya increased by 2, now at 2
DEFCON Level lowered to 2
Soviet Military Operations for this turn increased to 5

So much for Middle East. It’s time to dump Asia Scoring to free my hand from obligations.

Turn 3, USA action round 1

The Americans play the following card as an Event:
#1: Asia Scoring

*** Scoring in Asia ***
USSR:  3(presence) +3(battlegrounds)  = 6
USA:  3(presence) +3(battlegrounds) +1(adj. to USSR)  = 7
VPs up 1, now at 2

Turn 3, USSR action round 2

The Soviets play the following card to place influence:
#17  Ops 3: De Gaulle Leads France * (USSR)
1 USSR influence added to Israel, now at 2
2 USSR influence added to Tunisia, now at 2

Bad news for Algeria – it seems he’s getting ready to realign it. I need to even the odds – for example by controlling the Saharan States. Not only it nullifies the realignment modifier in Algeria, it also gets me access to Nigeria and provokes him to coup, thus giving me a possibility to get some Mil Ops.

It does have a drawback, however, of getting tangled in the coup-recoup game over Saharan States. It might have been better to just forget Algeria and space Decolonization. After that I could take Angola and Zaire, possibly also South Africa and my opponent wouldn’t have a good move available.

Turn 3, USA action round 2
The Americans play the following card for Ops
#10  Ops 1: Blockade * (USSR)
They elect to have the Soviet event occur first.

** The Blockade card is permanently removed. **

The US player discards the following card to avoid losing all Influence in West Germany:
#33  Ops 3: De-Stalinization * (USSR)

The Americans use the Blockade card to place influence:
1 USA influence added to Saharan States, now at 1

Turn 3, USSR action round 3
The Soviets play the following card for Ops
#102  Ops 2: Defectors (USA)
They elect to have the American event occur first.
VPs up 1, now at 3

The Soviets use the Defectors card for a coup attempt:
Coup attempt in Saharan States (stability 1):
** USSR die roll = 1 (+2) = 3
The modified roll exceeds the doubled stability by 1.
American influence in Saharan States reduced by 1, now at 0

His poor roll was lucky, but losing Defectors hurts – he will have worry-free headlines for the next 3 turns at least.

Ok, so let’s try that again, this time using a 2 OPs card to activate NORAD by controlling Canada as well.

 Turn 3, USA action round 3
The Americans play the following card for Ops
#11  Ops 2: Korean War * (USSR)
They elect to have the Soviet event occur first.

** The Korean War card is permanently removed. **

USSR success on a modified die roll of 4-6;  USA modifer is -1
** Die roll: 5 (-1) = 4 — USSR victory!
VPs down 2, now at 1
American influence in South Korea reduced by 1, now at 0
Soviet influence in South Korea increased by 1, now at 5

The Americans use the Korean War card to place influence:
1 USA influence added to Canada, now at 4
1 USA influence added to Saharan States, now at 1

Turn 3, USSR action round 4

The Soviets play the following card for a coup attempt:
#13  Ops 2: Arab-Israeli War (USSR)
Coup attempt in Saharan States (stability 1):
** USSR die roll = 6 (+2) = 8
The modified roll exceeds the doubled stability by 6.
American influence in Saharan States reduced by 1, now at 0
Soviet influence in Saharan States increased by 5, now at 5

That was unfortunate. Not only I lost the Korean War, he also rolled very high on his coup, thus practically making sure he will be able to realign Algeria with +2 modifier. Still, I need the mil ops and there is some chance I will at least remove his influence from Saharan States.

  Turn 3, USA action round 4
The Americans play the following card for Ops
#110  Ops 2: The Cambridge Five (USSR)
They elect to have the Soviet event occur first.
No scoring cards in the USA hand: no effect.

The Americans use the The Cambridge Five card for a coup attempt:
Coup attempt in Saharan States (stability 1):
** USA die roll = 6 (+2) = 8
The modified roll exceeds the doubled stability by 6.
Soviet influence in Saharan States reduced by 5, now at 0
American influence in Saharan States increased by 1, now at 1
American Military Operations for this turn increased to 2

Turn 3, USSR action round 5
The Soviets play the following card for Ops:
#4  Ops 3: Duck and Cover (USA)
They also play UN Intervention to cancel the American event

The Soviets play the following card to place influence:
#4  Ops 3: Duck and Cover (USA)
2 USSR influence added to Israel, now at 4
1 USSR influence added to Colombia, now at 1

And now his luck had smiled to me :-) I managed to get Saharan States back and my opponent responded by entering Colombia. Quite reasonable, since De-Stalinization is no longer an option for him and he knows I still have to use one round to dump Decolonization. He did make a mistake though – the points placed in Israel were entirely unnecessary. He should have put all 3 points in Colombia instead, thus reducing my chance for a successful coup and increasing his for successful counter-coup if I succeed.

That means I have to give up Cuba, since letting him into Venezuela is out of the question.

Turn 3, USA action round 5
The Americans play the following card for Ops
#8  Ops 2: Fidel * (USSR)
They elect to have the Soviet event occur first.

** The Fidel card is permanently removed. **

Soviet influence in Cuba now at 3

The Americans use the Fidel card for a coup attempt:
Coup attempt in Colombia (stability 1):
** USA die roll = 5 (+2) = 7
The modified roll exceeds the doubled stability by 5.
Soviet influence in Colombia reduced by 1, now at 0
American influence in Colombia increased by 4, now at 4
American Military Operations for this turn increased to 4

Turn 3, USSR action round 6
The Soviets play the following card for Ops
#25  Ops 3: Containment * (USA)
They elect to have the American event occur first.

** The Containment card is permanently removed. **

All further operations cards played by US this turn add one to their value (to a maximum of 4).

The Soviets use the Containment card for a coup attempt:
Coup attempt in Colombia (stability 1):
** USSR die roll = 3 (+3) = 6
The modified roll exceeds the doubled stability by 4.
American influence in Colombia reduced by 4, now at 0

My coup in Colombia was quite high, but he managed to erase my influence there by his counter-coup. It’s quite amazing, how different might have our game continued, if he rolled 1 higher (thus giving him control over Colombia on the start of turn 4) or 1 lower – leaving me with control.

No dilemma now – It’s time to dump Decolonization.

Turn 3, USA action round 6

The Americans play the following card for an attempt on the Space Race track:
#30  Ops 2: Decolonization (USSR)
** Space Race Die Roll (1-4 needed): = 1 **
USA progress on the Space Race Track is now at Animal in Space
The Americans may now make two space race attempts per turn
** The Mid War cards are added to the deck **

Turn 3 turned out a bit differently than I expected. I planned to take Angola and Zaire and space Fidel and instead I had to fight nail for nail for Algeria and Colombia, thus forgoing my South-African plans and giving my opponent Cuba. If he happens to get one of the African cards in turn 4, he could lock me in South Africa. All in all – well played by my opponent and with some better rolls he could get a dominating position. As it is now, I can still be hopeful about the future and consider my chances better in Mid War.

DeDaan - after turn 3

You can find part 2 of this series here and part 3 here.
 

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4 myśli nt. „Annotated Game #1 – US Suffering in the Early War (with some lucky breaks).

  1. Pingback: Annotated Game #1 part 3 – The finishing touches (turns 7 to the end) | Zimna Wojna / Twilight Struggle

  2. Pingback: Annotated Game #1 – US strikes back in Mid War (turns 4-6) | Zimna Wojna / Twilight Struggle

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