This is a continuation of my game (as USA) against a strong opponent, in which (in large part due to luck) I managed to overcome a poor start and pull out a win. You can find the Early War phase of this game here and the final phase here.

State of the world after turn 3:

DeDaan - after turn 3

 

Turn 4:

My cards:

#49  Ops 2: Missile Envy
#5    Ops 3: Five Year Plan (USA)
#46  Ops 2: How I Learned to Stop Worrying *
#73  Ops 3: Shuttle Diplomacy (USA)
#63  Ops 2: Colonial Rear Guards (USA)
#76  Ops 3: Ussuri River Skirmish * (USA)
#69  Ops 2: Latin American Death Squads
#60  Ops 3: U-2 Incident * (USSR)
#65  Ops 2: Camp David Accords * (USA)

Quite a decent hand. No big problems, reasonable ops and some very nice events. Rear guards should get me most of Africa, FYP in my hand means he won’t discard a good scoring card with it, and Ussuri gives me a chance to fight for domination in Asia, if he plays China. My Middle East position is troubling, since the Soviets need only Egypt for control. If my opponent manages to do a regular AR1 coup with 4 OPs card, rolling even a 2 would be enough to secure Egypt for him, since I would have no way of returning there – except for Sadat, which I don’t have. Camp David Accords might help, but not by itself, since its damage alone is easily repairable.

As for headline, I’ll go with Missile Envy, since this might get me a coup in headline, thus preventing his coup in Egypt. This won’t get me NORAD influence, but there are other priorities.

Sometimes ME headline is risky due to DEFCON suicide possibility, but since Duck and Cover is already on the discard pile, the risk is almost nonexistant. My opponent would have to headline WWBY, have no cards with ops value higher than 2, and Olympic Games among them for me to lose during this headline phase.

** Turn 4 Headline Phase **
Soviet Headline Card: #36  Ops 3: Brush War
American Headline Card: #49  Ops 2: Missile Envy

USSR Headline Event: #36  Ops 3: Brush War

The Soviets use the Brush War card as an Event:
The target country is Egypt
USSR success on a modified die roll of 3-6; USA is -0
** Die roll: 1 — no effect **
Soviet Military Operations for this turn increased to 3

USA Headline Event: #49  Ops 2: Missile Envy

The Americans play the following card as an Event:
#49  Ops 2: Missile Envy
The Soviet exchanges the following card for the Missile Envy:
#57  Ops 4: ABM Treaty
DEFCON Level raised to 4

The Americans play the following card for a coup attempt:
#57  Ops 4: ABM Treaty
Coup attempt in Panama (stability 2):
** USA die roll = 6 (+4) = 10
The modified roll exceeds the doubled stability by 6.
Soviet influence in Panama reduced by 2, now at 0
American influence in Panama increased by 4, now at 4
DEFCON Level lowered to 3
American Military Operations for this turn increased to 4

I guess it’s still better to be lucky than good – his Brush War could have (and should have) gotten him Egypt, but I got lucky with the dice. In all the euforia caused by that and the fact that I’ve gotten a great card on my Missile Envy, I made yet another mistake. What I should have done is to prevent his Middle East control plans for good by couping Libya (or Iran, if I don’t want to gamble on him having Muslim Revolution). Instead, I decided just to grab Panama, giving him the possibility to win Middle East control anyway. All he has to do is to roll a 4 or more with his Missile Envy (forced play) coup in Egypt, and the region is worth 10 VPs for him. 13 VPs if he throws me out of Lebanon. This wouldn’t end the game immediately, but would certainly be a long journey to come back from.

** Turn 4 Action Phase **

Turn 4, USSR action round 1

The Soviets play the following card for a coup attempt:
#49  Ops 2: Missile Envy
Coup attempt in Egypt (stability 2):
** USSR die roll = 3 (+2) = 5
The modified roll exceeds the doubled stability by 1.
American influence in Egypt reduced by 1, now at 1
DEFCON Level lowered to 2
Soviet Military Operations for this turn increased to 5
*** NORAD — the US may place 1 influence anywhere they already have influence ***
American influence in Pakistan increased by 1, now at 2

And my luck strikes again. He rolls just one less than he needed. However good it is to be lucky, I need to start making good moves, since luck can get me only this far. By the way, it’s quite amusing, how certain my opponent must have been at the beginning of this turn that Egypt will be his. In his cards he had three great chances to get it:

* Brush War, with 4/6 probability.

* 3 ops AR1 coup, with 4/6 probability (limited to 1/2 by the fact he had to use Missile Envy).

* And finally ABM treaty – a 4 ops, 5/6 probability coup – which I took from him during headline.

I used IP from NORAD in Pakistan, forgetting that Asia Scoring is already gone, which means I probably should have used it to break his control in France. Especially since De-Gaulle is already discarded, and Truman is not.

Anyway, I decided to finally go for Africa.

Turn 4, USA action round 1

The Americans play the following card to place influence:
#5  Ops 3: Five Year Plan (USA)
1 USA influence added to Egypt, now at 2
1 USA influence added to Nigeria, now at 1
1 USA influence added to Angola, now at 1

Turn 4, USSR action round 2

The Soviets play the following card for a coup attempt:
#48  Ops 1: Kitchen Debates * (USA)
Coup attempt in Saharan States (stability 1):
** USSR die roll = 4 (+1) = 5
The modified roll exceeds the doubled stability by 3.
American influence in Saharan States reduced by 1, now at 0
Soviet influence in Saharan States increased by 2, now at 2

Could he have Africa Scoring, or is he just worried that I might have it? Whichever it is, I can’t just let him realign me in Algeria at +2.

The Americans play the following card for a coup attempt:
#46  Ops 2: How I Learned to Stop Worrying *
Coup attempt in Saharan States (stability 1):
** USA die roll = 5 (+2) = 7
The modified roll exceeds the doubled stability by 5.
Soviet influence in Saharan States reduced by 2, now at 0
American influence in Saharan States increased by 3, now at 3
American Military Operations for this turn increased to 5

Turn 4, USSR action round 3

The Soviets play the following card as an Event:
#12  Ops 1: Romanian Abdication * (USSR)

** The Romanian Abdication card is permanently removed. **

Soviet influence in Romania now at 3

Ok, so now he pokes at Europe? Why? Does he have the Scoring card? Does he think I have it? Whichever it is, I have to react!

Turn 4, USA action round 3

The Americans play the following card to place influence:
#73  Ops 3: Shuttle Diplomacy (USA)
1 USA influence added to Spain/Portugal, now at 2
1 USA influence added to Greece, now at 2
1 USA influence added to Zaire, now at 1

Turn 4, USSR action round 4

The Soviets play the following card as an Event:
#2: Europe Scoring

*** Scoring in Europe ***
USSR:  3(presence) +3(battlegrounds)  = 6
USA:  3(presence) +2(battlegrounds)  = 5
VPs down 1, now at 0

So he did have the Europe Scoring :-) Good thing it’s gone now, so I can concentrate on more profitable regions. By the way, it seems that he has a very low ops hand (or with some troublesome events). His last three plays had only 2 ops among them. That means I should put some pressure on him, since my hand is quite good and worry-free.

Turn 4, USA action round 4

The Americans play the following card as an Event:
#63  Ops 2: Colonial Rear Guards (USA)
American influence in Angola increased by 1, now at 2
American influence in South Africa increased by 1, now at 2
American influence in Philippines increased by 1, now at 2
American influence in Malaysia increased by 1, now at 2

Turn 4, USSR action round 5

The Soviets play the following card to place influence:
#43  Ops 3: SALT Negotiations *
1 USSR influence added to Malaysia, now at 4
1 USSR influence added to Pakistan, now at 5
1 USSR influence added to Turkey, now at 1

Ok, so he did have some ops in his hand. Not so little, if he decided to invest in currently irrelevant Turkey. Weird – wasn’t Philippines more important?

After some thought I decided to place one more IP in Turkey, so that I wouldn’t have to remove points from West Germany in case of Cuban Missile Crisis. This was another mistake though, since it was way too timid, considering his obvious weakness. What I should have done was to make a play for South America by putting some points in Colombia. If his hand is weak or filled with obligations (as it turned out it was), he would have been unable to successfully compete for it, which would give me access to Venezuela.

The Americans play the following card to place influence:
#69  Ops 2: Latin American Death Squads
1 USA influence added to Turkey, now at 2
1 USA influence added to South Africa, now at 3

Turn 4, USSR action round 6

The Soviets play the following card for an attempt on the Space Race track:
#68  Ops 2: John Paul II Elected Pope * (USA)
** Space Race Die Roll (1-3 needed): = 4 **
No effect.

I did manage to control Africa, but the Turkey point was at least premature. Just like my next move. As much as UK was acceptable (Special Relationship is looming), it simply wasn’t time for Mexico. I should have either entered Colombia, or secure Angola from nasty Soviet events by placing one more IP there.

Turn 4, USA action round 6
The Americans play the following card for Ops
#60  Ops 3: U-2 Incident * (USSR)
They elect to have the Soviet event occur first.

** The U-2 Incident card is permanently removed. **

VPs down 1, now at -1
If UN intervention played later this turn as an Event, Soviets gain an additional 1 VP.

The Americans use the U-2 Incident card to place influence:
2 USA influence added to Mexico, now at 2
1 USA influence added to United Kingdom, now at 5

Turn 4, USSR action round 7

The Soviets play the following card as an Event:
#3: Middle East Scoring

*** Scoring in Middle East ***
USSR:  5(domination) +5(battlegrounds)  = 10
USA:  3(presence) +1(battlegrounds)  = 4
VPs down 6, now at -7

So he did have Middle East Scoring after all. 6 VP down hurt, but it was really (and undeservedly) lucky I wasn’t hit by 10 or more. For some reason I didn’t change my plans and still played Camp David Accords for event, even though after the scoring Middle East is really not that important. I still could have secured Angola, entered Colombia or at least protected Italy from a Socialist Governments headline.

Turn 4, USA action round 7

The Americans play the following card as an Event:
#65  Ops 2: Camp David Accords * (USA)

** The Camp David Accords card is permanently removed. **

American influence in Israel increased by 1, now at 1
American influence in Jordan increased by 1, now at 1
American influence in Egypt increased by 1, now at 3
VPs up 1, now at -6

All in all, a very poor perfomance from me. After AR1 my opponent had two Scoring cards, two 1 OP cards, a troublesome 2 OP event and only one decent 3 OP card. Granted, he did have China, which he could have used in a tight spot, but it would enable me to use the Ussuri card in AR7 and possibly gain domination in Asia. I should have pressed my opponent much harder, like he pressed me in turn 3. Instead, I wasted ops for regions which just had their respective scorings.

State of the world after turn 4:

DeDaan - after turn 4

Turn 5:

My cards:

#31    Ops 4: Red Scare/Purge
#67    Ops 2: Grain Sales to Soviets (USA)
#61    Ops 3: OPEC (USSR)
#59    Ops 4: Flower Power * (USSR)
#74    Ops 2: The Voice of America (USA)
#76    Ops 3: Ussuri River Skirmish * (USA)
#105  Ops 2: Special Relationship (USA)
#72    Ops 1: Sadat Expels Soviets * (USA)
#79:   Africa Scoring

Last turn’s hand was good, but this is simply brilliant. Again no bad Soviet cards (OPEC is annoying, but acceptable). High ops. Two great headlines, which means I’ll have a great headline in turn 6 as well. Moreover, I have Africa Scoring, which gives me a chance to score a lot of VPs for control.

Of the two headlines, I decided to go with Grain Sales, since this will let me make a coup in the headline, thus preventing him messing up my Africa.

** Turn 5 Headline Phase **
Soviet Headline Card: #53  Ops 2: South African Unrest (USSR)
American Headline Card: #67  Ops 2: Grain Sales to Soviets (USA)

USA Headline Event: #67  Ops 2: Grain Sales to Soviets (USA)

The Americans play the following card as an Event:
#67  Ops 2: Grain Sales to Soviets (USA)
Card selected from USSR hand: #29  Ops 3: East European Unrest (USA)
The USA Player elects to keep and play the card.

The Americans play the following card for a coup attempt:
#29  Ops 3: East European Unrest (USA)
Coup attempt in Libya (stability 2):
** USA die roll = 6 (+3) = 9
The modified roll exceeds the doubled stability by 5.
Soviet influence in Libya reduced by 2, now at 0
American influence in Libya increased by 3, now at 3
DEFCON Level lowered to 2
American Military Operations for this turn increased to 3

USSR Headline Event: #53  Ops 2: South African Unrest (USSR)

The Soviets play the following card as an Event:
#53  Ops 2: South African Unrest (USSR)
Soviet influence in Angola increased by 2, now at 2
Soviet influence in South Africa increased by 1, now at 1

And obviously messed up my Africa he did. If only I had the hindsight of leaving 3 IP in Angola, he would have to pay extra for breaking my control – that is if he had a 4 OPs card, or I would do the same to him. In that case I have nothing better to do with the acquired card, than to coup Libya, yet again forgoing the NORAD influence.

Which, again, might have been a mistake. If I had used the EEU event instead of couping, my opponent would have a dilemma. If he coups some African battleground, I will be able to simply recontrol Algeria and South Africa, getting easy domination without allowing him a good realignment position. While doing that, I would put the NORAD IP in France and possibly start fighting for European domination, or at least forcing him to react.

Turn 5, USSR action round 1
The Soviets play the following card for Ops
#21  Ops 4: NATO * (USA)
They elect to have the American event occur first.

** The NATO card is permanently removed. **

USSR player may no longer make Coup or Realignment rolls in any US Controlled countries
in Europe.  US Controlled countries in Europe may not be attacked by play of the Brush War event.

May not be played until Marshall Plan or Warsaw Pact Formed (either one) has been played

The Soviets use the NATO card to place influence:
2 USSR influence added to Botswana, now at 2
2 USSR influence added to Angola, now at 4

Yeah, so much for South Africa. Since I wanted to at least get that 1 VP from this country, I decided to scare my opponent with setting up a domination in Central America, in the meantime recontrolling South Africa and protecting Zaire from forced entry.

 Turn 5, USA action round 1
The Americans play the following card for Ops
#61  Ops 3: OPEC (USSR)
They elect to have the Soviet event occur first.
VPs down 3, now at -9

The Americans use the OPEC card to place influence:
1 USA influence added to South Africa, now at 4
1 USA influence added to Zaire, now at 2
1 USA influence added to Guatemala, now at 1

Turn 5, USSR action round 2

The Soviets play the following card for a coup attempt:
#80  Ops 2: ‚One Small Step…’
Coup attempt in Guatemala (stability 1):
** USSR die roll = 4 (+2) = 6
The modified roll exceeds the doubled stability by 4.
American influence in Guatemala reduced by 1, now at 0
Soviet influence in Guatemala increased by 3, now at 3
Soviet Military Operations for this turn increased to 2

He fell for it – or so I thought. In that case it’s time to score Africa, since it won’t likely get any better.

Turn 5, USA action round 2

The Americans play the following card as an Event:
#79: Africa Scoring

*** Scoring in Africa ***
USSR:  1(presence) +1(battlegrounds)  = 2
USA:  4(domination) +4(battlegrounds)  = 8
VPs up 6, now at -3

Turn 5, USSR action round 3

The Soviets play the following card as an Event:
#37: Central America Scoring

*** Scoring in Central America ***
USSR:  1(presence) +1(battlegrounds) +1(adj. to USA)  = 3
USA:  1(presence) +2(battlegrounds)  = 3

Yeah, „he fell for it”. Turns out my ruse accomplished exactly nothing. Ok, no idea what to do now, so let’s add some protection to Europe and see what he’s up to. In hindsight, I probably should have used a cheaper card for it.

Turn 5, USA action round 3
The Americans play the following card for Ops
#59  Ops 4: Flower Power * (USSR)
They elect to have the Soviet event occur first.

** The Flower Power card is permanently removed. **

USSR gains 2 VP for every subsequently US played ‚War’ Event Card
(Arab-Israeli War, Korean War, Brush War, Indo- Pakistani War or Iran- Iraq War), unless
the card is played on the Space Race, or the war made unplayable by a subsequent card.
This event cancelled by ‚An Evil Empire’.

The Americans use the Flower Power card to place influence:
2 USA influence added to Israel, now at 3
1 USA influence added to Italy, now at 5
1 USA influence added to West Germany, now at 6

Turn 5, USSR action round 4

The Soviets play the following card as an Event:
#54  Ops 1: Allende * (USSR)

** The Allende card is permanently removed. **

Soviet influence in Chile increased by 2, now at 2

No pasaran, amigo. We’re sending a Voice of Pinochet right over your commie behinds, comrade Allende, before red infection spreads. Too bad though, since VoA would make a nice AR7.

 Turn 5, USA action round 4

The Americans play the following card as an Event:
#74  Ops 2: The Voice of America (USA)
Soviet influence in Chile reduced by 2, now at 0
Soviet influence in Pakistan reduced by 2, now at 3

Turn 5, USSR action round 5

The Soviets play the following card to place influence:
#16  Ops 3: Warsaw Pact Formed * (USSR)
2 USSR influence added to Pakistan, now at 5
1 USSR influence added to Israel, now at 5

Sadly, the free press in Pakistan didn’t last long.

Since I can’t keep both RS/P and Ussuri, and have no great use for ops now, let’s shorten his hand, and lenghten mine – Lone Gunman is still out there.

Turn 5, USA action round 5

The Americans play the following card as an Event:
#76  Ops 3: Ussuri River Skirmish * (USA)

** The Ussuri River Skirmish card is permanently removed. **

The US receives the China Card, face up, from the Soviet player.

Turn 5, USSR action round 6

The Soviets play the following card for realignment rolls:
#20  Ops 2: Olympic Games

Realignment roll in South Africa: USSR modifier = +2, USA modifier = +1
** USSR die roll = 6 (+2) = 8
** USA die roll = 4 (+1) = 5
American influence in South Africa reduced by 3, now at 1

Realignment roll in South Africa: USSR modifier = +2, USA modifier = +0
** USSR die roll = 3 (+2) = 5
** USA die roll = 4 (+0) = 4
American influence in South Africa reduced by 1, now at 0

Those rolls could have been luckier, but it’s my own fault that it happened – I shouldn’t have given him Angola.

My next move is a mystery to me. Why did I not wait with NATO-boosted Special Relationship until AR7???

Turn 5, USA action round 6

The Americans play the following card as an Event:
#105  Ops 2: Special Relationship (USA)
American influence in France increased by 2, now at 3
VPs up 2, now at -1

Turn 5, USSR action round 7
The Soviets play the following card for Ops
#108  Ops 2: Our Man in Tehran * (USA)
They elect to have the American event occur first.

** The Our Man in Tehran card is permanently removed. **

Card discarded: #75  Ops 2: Liberation Theology (USSR)
Card discarded: #56  Ops 4: Muslim Revolution (USSR)
Card discarded: #52  Ops 2: Portuguese Empire Crumbles * (USSR)
************************************************************
**              The  deck is being shuffled.              **
************************************************************

The Soviets use the Our Man in Tehran card to place influence:
2 USSR influence added to France, now at 6

Muslim Revolution and Liberation Theology are gone! Now that’s some good news.

There is a decent chance I will get South America Scoring card next turn. Since having China card and Red Scare/Purge headline boosts my odds, I decided to do a strong (but risky) AR7 move and finally entered Colombia.

DeDaan - after turn 5

Turn 6:

My cards:

#31    Ops 4: Red Scare/Purge
#14    Ops 3: Comecon * (USSR)
#78    Ops 3: Alliance for Progress * (USA)
#19    Ops 1: Truman Doctrine * (USA)
#112  Ops 3: Che (USSR)
#22    Ops 2: Independent Reds * (USA)
#77    Ops 3: Ask Not What Your Country Can Do For You… *  (USA)
#35:   South America Scoring
#38:   Southeast Asia Scoring *
#6      Ops 4: The China Card

Yeah, that’s one more Scoring card than I hoped for. 15 ops in the eight received cards is also a bit lower than average, especially since Che might be a nuisance, since we’re competing for Colombia.

I did consider playing South America Scoring headline, but then a Junta headline would just kill me. In that case there is no point to deviate from the original plan. I headline RS/P, and plan to leave „Ask Not…” as my hold card, since there is nothing I would like to discard from this hand.

** Turn 6 Headline Phase **

Soviet Headline Card: #47  Ops 2: Junta
American Headline Card: #31  Ops 4: Red Scare/Purge

USA Headline Event: #31  Ops 4: Red Scare/Purge

The Americans play the following card as an Event:
#31  Ops 4: Red Scare/Purge
-1 to Ops value of Soviet cards this turn (minimum 1 OP)

USSR Headline Event: #47  Ops 2: Junta

The Soviets use the Junta card as an Event:
Soviet influence in Venezuela increased by 2, now at 2

The Soviets use the Junta card for a coup attempt:
Coup attempt in Mexico (stability 2):
** USSR die roll = 6 (+1) = 7
The modified roll exceeds the doubled stability by 3.
American influence in Mexico reduced by 2, now at 0
Soviet influence in Mexico increased by 1, now at 1
DEFCON Level lowered to 2

And Junta it is. With a very high and too successful coup in Mexico too. Notice how yet again I failed to get an IP from NORAD. Hey, at least this time it wasn’t my fault.

** Turn 6 Action Phase **

Turn 6, USSR action round 1

The Soviets play the following card as an Event:
#51  Ops 3: Brezhnev Doctrine * (USSR)

** The Brezhnev Doctrine card is permanently removed. **

All USSR operations cards increase their value by one (+1) for the remainder
of this turn (Maximum of 4).

But that’s just wrong. I realise he wanted to nullify my RS/P, but he really should have expanded from Venezuela. As it is now, I have a good chance of realigning his influence out of there, since the modifier is 0.

Turn 6, USA action round 1
The Americans play the following card for Ops
#14  Ops 3: Comecon * (USSR)
They elect to have the Soviet event occur first.

** The Comecon card is permanently removed. **

Soviet influence in Austria increased by 1, now at 2
Soviet influence in East Germany increased by 1, now at 5
Soviet influence in Poland increased by 1, now at 5
Soviet influence in Czechoslovakia increased by 1, now at 1

The Americans use the Comecon card for realignment rolls:

Realignment roll in Venezuela: USA modifier = +1, USSR modifier = +1
** USA die roll = 2 (+1) = 3
** USSR die roll = 4 (+1) = 5

Realignment roll in Venezuela: USA modifier = +1, USSR modifier = +1
** USA die roll = 3 (+1) = 4
** USSR die roll = 1 (+1) = 2
Soviet influence in Venezuela reduced by 2, now at 0

Realignment roll in Cuba: USA modifier = +1, USSR modifier = +1
** USA die roll = 4 (+1) = 5
** USSR die roll = 5 (+1) = 6

Turn 6, USSR action round 2
The Soviets play the following card for Ops
#71  Ops 2: Nixon Plays the China Card * (USA)
They elect to have the American event occur first.

** The Nixon Plays the China Card card is permanently removed. **

VPs up 2, now at 1

The Soviets use the Nixon Plays the China Card card for a coup attempt:
Coup attempt in Colombia (stability 1):
** USSR die roll = 1 (+2) = 3
The modified roll exceeds the doubled stability by 1.
American influence in Colombia reduced by 1, now at 0
Soviet Military Operations for this turn increased to 2

His coup wipes my Colombia influence clean and for the second time our fight for South America ends in a stalemate.

Two Scoring cards in my hand don’t really allow to go for hand-to-hand combat. In that case let’s occupy the available battleground and see what he’s up to.

Turn 6, USA action round 2

The Americans play the following card to place influence:
#78  Ops 3: Alliance for Progress * (USA)
3 USA influence added to Mexico, now at 3

Turn 6, USSR action round 3

The Soviets play the following card to place influence:
#55  Ops 2: Willy Brandt * (USSR)
2 USSR influence added to South Africa, now at 3

He responds in kind.

Since there are no immediate problems to solve or opportunities to take advantage of on the board, it’s time to get rid of a Scoring card.

Turn 6, USA action round 3

The Americans play the following card as an Event:
#38: Southeast Asia Scoring *

** The Southeast Asia Scoring card is permanently removed. **

*** Scoring in Southeast Asia ***
USSR: 1(Vietnam) +1(Malaysia) = 2
USA: 1(Burma) +1(Laos/Cambodia) +2(Thailand) +1(Philippines) +1(Indonesia) = 6
VPs up 4, now at 5

Turn 6, USSR action round 4

The Soviets play the following card for an attempt on the Space Race track:
#66  Ops 2: Puppet Governments * (USA)
** Space Race Die Roll (1-3 needed): = 1 **
USSR progress on the Space Race Track is now at Earth Satellite
VPs down 1, now at 4

I’m done waiting and decide to make one more gamble for South America.

Turn 6, USA action round 4
The Americans play the following card for Ops
#112  Ops 3: Che (USSR)
They elect to have the Soviet event occur first.
Coup attempt in Saharan States (stability 1):
** USSR die roll = 1 (+3) = 4
The modified roll exceeds the doubled stability by 2.
American influence in Saharan States reduced by 2, now at 1
Soviet Military Operations for this turn increased to 5
The coup is successful: the USSR may make another coup

The Americans use the Che card to place influence:
3 USA influence added to Colombia, now at 3

Turn 6, USSR action round 5

The Soviets play the following card for realignment rolls:
#62  Ops 1: ‚Lone Gunman’ * (USSR)

Realignment roll in Angola: USSR modifier = +3, USA modifier = +1
** USSR die roll = 6 (+3) = 9
** USA die roll = 6 (+1) = 7
American influence in Angola reduced by 2, now at 0

Luckily Che didn’t even cost me Saharan States. Good thing the two Che coups can’t be used on the same country. But why on earth would he realign me out of already Soviet Angola, when he could have couped Colombia??? That seems like a huge (and unexplicable) blunder. A misclick perhaps?

Anyway, it’s time to take advantage of this lucky break and take Venezuela, in the same time protecting Zaire from realignment. Since I have Mr Kennedy to protect me from Oswald (funny how it works sometimes) I can afford to use China, since losing Zaire would make Soviet African domination possible.

 Turn 6, USA action round 5

The Americans play the following card to place influence:
#6  Ops 4: The China Card
2 USA influence added to Venezuela, now at 2
1 USA influence added to Cameroon, now at 1
1 USA influence added to Zimbabwe, now at 1

Turn 6, USSR action round 6
The Soviets play the following card for Ops
#64  Ops 1: Panama Canal Returned * (USA)
They elect to have the American event occur first.

** The Panama Canal Returned card is permanently removed. **

American influence in Panama increased by 1, now at 5
American influence in Costa Rica increased by 1, now at 1
American influence in Venezuela increased by 1, now at 3

The Soviets use the Panama Canal Returned card for a coup attempt:
Coup attempt in Cameroon (stability 1):
** USSR die roll = 1 (+1) = 2
The modified roll does not exceed the doubled stability — no effect.

I guess the Soviet hand was really poor, as well as plagued by bad rolls – that’s a second ‚1’ coup in a row. The Panama card also partially explains why he didn’t fight for Colombia that hard, although a Colombia coup still seemed like a better solution.

Especially since I have South America Scoring :-)

Turn 6, USA action round 6

The Americans play the following card as an Event:
#35: South America Scoring

*** Scoring in South America ***
USSR: No score.
USA:  5(domination) +1(battlegrounds)  = 6
VPs up 6, now at 10

Turn 6, USSR action round 7
The Soviets play the following card for Ops
#41  Ops 2: Nuclear Subs * (USA)
They elect to have the American event occur first.

** The Nuclear Subs card is permanently removed. **

US actions do not affect the DEFCON track for the remainder of this turn
(does not affect Cuban Missile Crisis).

The Soviets use the Nuclear Subs card for a coup attempt:
Coup attempt in Cameroon (stability 1):
** USSR die roll = 6 (+2) = 8
The modified roll exceeds the doubled stability by 6.
American influence in Cameroon reduced by 1, now at 0
Soviet influence in Cameroon increased by 5, now at 5

Ok, I get it, Mr First Secretary, you really want Cameroon freed from our tyranny. Did you find oil there or something? Ok, let’s not spill our American blood over it (since you rolled so high). It will cost you some IPs in Angola though.

Turn 6, USA action round 7

The Americans play the following card for a coup attempt:
#22  Ops 2: Independent Reds * (USA)
Coup attempt in Angola (stability 1):
** USA die roll = 3 (+2) = 5
The modified roll exceeds the doubled stability by 3.
Soviet influence in Angola reduced by 3, now at 1
DEFCON remains the same due to Nuclear Subs
American Military Operations for this turn increased to 2

I hoped for one or two more, but oh well. I still really can’t complain about luck in these last two turns. Not only my opponent got some really low ops hands, the dice also caused him a lot of misery. But hey, if you’re a commie bad guy, you have to suffer some bad karma :-)

After six turns the situation is really good. I have a big lead in Victory Points, the map is slightly tweaked in my favor and there are a lot of good cards waiting for me. A lot depends on which one of us gets Bear Trap and Quagmire. Especially the latter, since it would cost me NORAD if Soviets got it. Not to mention that an ops-poor hand plus some unlucky rolls can really damage my position.

On a side note, I really prefer how the makers changed this card in the 1989 game, where the card’s OP value matters in determining how good your roll needs to be to get out of it.

DeDaan - after turn 6

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2 myśli nt. „Annotated Game #1 – US strikes back in Mid War (turns 4-6)

  1. Pingback: Annotated Game #1 part 3 – The finishing touches (turns 7 to the end) | Zimna Wojna / Twilight Struggle

  2. Pingback: Annotated Game #1 – US Suffering in the Early War (with some lucky breaks). | Zimna Wojna / Twilight Struggle

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