Translator’s note: This blog has two authors and there may come more. You may therefore possibly find two or more notes with the same title and being about the same subject if there are written by different people with different opinions about some details. Translating is a separate process, and it’s usually done by the best English-speaking among those authors who find some spare time. To make it all perfectly clear I want to point out, that this note is a translation of this Polish note originally written by lukiluk. I do my best not to change the content.
Adjacent countires: Algeria, Libya
Events directly corelated with the country: none
Experienced Twilight Struggle players will usually fight for many important countries that play a key role somehow. The battlegrounds’ value is clear. The Mediterranean 2-stability non-battlegrounds’ value also becomes clear pretty quickly. I decided to start my blogging here from some less-frequently contested country, one I used to consider meaningless but eventually learned to appreciate. I start from Tunisia.
There are three reasons to consider Tunisia important:
- an adjacency to Libya
Although Middle East usually tilts towards USSR, US ends up with controlled Libya, and if Sadat comes after Nasser, he also ends up with controlled Egypt. Unfortunately for US, Muslim Revolution is a perfect antidote for this since removing US from Egypt and Libya means not only the loss of influence but also the loss of access. Losing Libya and Egypt without immediate return may even end up with lack of presence on Middle East. This is why turn 4-5 is the moment to think about 1 IP in Tunisia to have a hardly-removable access to Libya.
- an adjacency to Algeria
If France and Algeria are controlled by opposing superpowers, the latter will always be vulnerable to realignment rolls. There’s not to say that a player will start realigning from Algeria (especially because France is usually influenced by both superpowers and returning to Algeria won’t be a problem by itself) but if other realignments turn out to be better than expected, an extra roll may be used against Algeria. Controlled Tunisia is a +1 modifier to these rolls which is a value by itself, no matter whether you realign or are realigned.
- an African non-battleground
Non-battlegrounds are necessary to dominate and count against opponent’s domination or control. Every non-battleground serves this purpose but 1-stability countries are extremely easy to coup, even two at once with help of Che, and if these two happen to be, for example, Cameroon and Zimbabwe, those coups provide critical access and/or realignments modifier. Couping Tunisia is more difficult, and 2 IPs are a good compromise before making couping difficult and not over-investing (which is why I prefer Tunisia to Morocco). Again, this is not the first choice but an argument to put an extra IP there twice.
Tunisia is mainly important to enable it serve its purposes for US. USSR can sometimes control it to deny US the benefits described above but 2 IPs are usually much more worth being used somewhere else. Events will provide USSR with non-battlegrounds needed for domination (Botswana, SE African States) and access to Libya is not necessarily important. Tunisia is worth 2 IPs if you really have no better places to put there, or if US controls both Libya and Algeria or France.
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